Commit e95ed7f9 by BellCodeEditor

save project

parent 88b7c03b
Showing with 29 additions and 6 deletions
...@@ -11,10 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,10 +11,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
musec_list = ['宝宝巴士.wav.mp3','歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
# 载入音乐 # 载入音乐
pygame.mixer.music.load('宝宝巴士.wav.mp3') # 载入音乐 num = -1
angle = 0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -53,14 +53,37 @@ while True: ...@@ -53,14 +53,37 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:#上一首
num -= 1
if num < 0:
num = len(musec_list)-1
pygame.mixer.music.load(musec_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
if x > 420 and x < 520 and y > 350 and y < 400:#xia一首
num += 1
if num > len(musec_list)-1:
num = 0
pygame.mixer.music.load(musec_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num +=1
if num > len(musec_list)-1:
num = 0
pygame.mixer.music.load(musec_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
#旋转后的唱片图片。
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
......
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