Commit e863fb55 by BellCodeEditor

save project

parent 1754f9f4
Showing with 39 additions and 34 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -10,52 +10,57 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -10,52 +10,57 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2 #载入列表
pygame.mixer.music.set_volume(volume) # 初始播放音量 music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
click = 0 num = -1
play_button = stop_img
volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
# 按键,控制声音大小 if event.type==locals.KEYDOWN:
if event.type == locals.KEYDOWN: if event.key==locals.K_UP:
if event.key == locals.K_UP: volume+=0.1
volume += 0.1 if volume>1:
if volume > 1: volume=1
volume = 1 pygame.mixer.music.set_volume(volume)
pygame.mixer.music.set_volume(volume) if event.key==locals.KEYDOWN:
if event.key == locals.K_DOWN: volume-=0.1
volume -= 0.1 if volume<0:
if volume < 0: volume=1
volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click+=1
if click % 2==0:
pygame.mixer.music.unpause()
play_button=stop_img
else:
pygame.mixer.music.pause()
play_button=play_img
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy()==False:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 pygame.display.update()# 刷新画面
pygame.display.update()
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