Commit dd8643e1 by BellCodeEditor

auto save

parent 0e7fa505
Showing with 16 additions and 11 deletions
...@@ -20,11 +20,13 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量 ...@@ -20,11 +20,13 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
...@@ -39,17 +41,20 @@ while True: ...@@ -39,17 +41,20 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button==1:
click += 1 x,y=event.pos
if click % 2 == 0: if x>270 and x<370 and y>330 and y<430:
play_button = stop_img # 次数增加
pygame.mixer.music.unpause() click += 1
else: if click % 2 == 0:
play_button = play_img play_button = stop_img
pygame.mixer.music.pause() pygame.mixer.music.unpause()
else:
if pygame.mixer.music.get_busy() == False: play_button = play_img
pygame.mixer.music.play() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
......
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