Commit d4e4b83b by BellCodeEditor

save project

parent 1754f9f4
Showing with 24 additions and 16 deletions
...@@ -12,8 +12,10 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,8 +12,10 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
num=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -26,29 +28,34 @@ while True: ...@@ -26,29 +28,34 @@ while True:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_s:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
#键盘按键事件
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button == 1:
click += 1 x,y = event.pos
if click % 2 == 0: if x >270 and x<370 and y > 350 and y < 450:
play_button = stop_img click += 1
pygame.mixer.music.unpause() if click % 2 == 0:
else: play_button = stop_img
play_button = play_img pygame.mixer.music.unpause()
pygame.mixer.music.pause() else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
...@@ -58,4 +65,4 @@ while True: ...@@ -58,4 +65,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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