Commit d4051e12 by BellCodeEditor

auto save

parent b5e2b02d
Showing with 18 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口"C:\Users\Lenovo\Desktop\新建文件夹"
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
...@@ -11,11 +11,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,11 +11,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
num=['歌曲1.wav']
# 载入音乐 NOGOD = -1
pygame.mixer.music.load('歌曲1.wav') # 载入音乐 pygame.init()# 载入音乐
pig="C:\\Users\\Lenovo\\Desktop\\新建文件夹"
volume = 0.2 pig250=os.listdir(pig)if pig
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
...@@ -40,9 +40,8 @@ while True: ...@@ -40,9 +40,8 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x,y = event.pos x,y=event.pos
if x > 270 and x <370 and y > 350 and y < 450: if x>270 and x < 370 and y > 350 and y <450: # 次数增加
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -52,8 +51,16 @@ while True: ...@@ -52,8 +51,16 @@ while True:
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() NOGOD+=1
if NOGOD> len(num)-1:
NOGOD = 0
pygame.mixer.music.load(num[NOGOD]) # 载入音乐
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
......
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