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Commit
d17216a7
authored
Aug 13, 2023
by
BellCodeEditor
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parent
b5e2b02d
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4 changed files
with
13 additions
and
3 deletions
my_music.py
歌曲2.wav
歌曲3.wav
歌曲4.ogg
my_music.py
View file @
d17216a7
...
...
@@ -13,7 +13,8 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲1.wav'
)
# 载入音乐
music_list
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
num
=-
1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
...
@@ -37,12 +38,11 @@ while True:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
按下鼠标
#
鼠标点击
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
...
...
@@ -50,8 +50,18 @@ while True:
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
...
...
歌曲2.wav
0 → 100644
View file @
d17216a7
File added
歌曲3.wav
0 → 100644
View file @
d17216a7
File added
歌曲4.ogg
0 → 100644
View file @
d17216a7
File added
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