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Commit
c6dbe02f
authored
Jan 04, 2021
by
BellCodeEditor
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parent
19f22638
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2 changed files
with
45 additions
and
1 deletions
my_music.py
test.py
my_music.py
View file @
c6dbe02f
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
...
@@ -12,8 +13,21 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -12,8 +13,21 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
#my_songlist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
my_songlist
=
[]
path
=
'C:
\\
Users
\\
tang
\\
Desktop
\\
test'
#path = 'C:\Users\tang\Desktop\test'
flist
=
os
.
listdir
(
path
)
for
i
in
flist
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
or
i
[
-
4
:]
==
'.mp3'
:
my_songlist
.
append
(
i
)
num
=-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
@@ -38,6 +52,9 @@ while True:
...
@@ -38,6 +52,9 @@ while True:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
play_button
=
stop_img
...
@@ -45,8 +62,29 @@ while True:
...
@@ -45,8 +62,29 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
my_songlist
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
my_songlist
[
num
])
#载入音乐
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
if
num
>
len
(
my_songlist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
my_songlist
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
my_songlist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
my_songlist
[
num
])
#载入音乐
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
...
test.py
0 → 100644
View file @
c6dbe02f
import
os
f
=
os
.
listdir
(
r'C:\Users\tang\Desktop\test'
)
print
(
f
)
\ No newline at end of file
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