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Commit
c0c1c052
authored
Jun 18, 2022
by
BellCodeEditor
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d7489a6e
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my_music.py
my_music.py
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c0c1c052
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
# 导入os模块
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
...
@@ -12,10 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -12,10 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 通过文件夹播放音乐
filelist
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
music_list
=
[]
# 空列表
num
=
-
1
path
=
"C:
\\
Users
\\
HP
\\
Desktop
\\
test"
# 文件路径赋值给变量path,单斜线改为双斜线
filelist
=
os
.
listdir
(
path
)
# 用os.listdir()方法参数为变量path读取文件路径并赋值给变量
for
i
in
filelist
:
# for循环
# if判断两种格式文件是否与i[-4:]相等,用or组合
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
# 用append()方法参数为变量i将test文件夹歌曲填进空列表music_list里
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
...
@@ -57,7 +64,8 @@ while True:
...
@@ -57,7 +64,8 @@ while True:
num
+=
1
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
if
num
>
len
(
filelist
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
...
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