Commit bccd04da by BellCodeEditor

save project

parent 0497c3eb
Showing with 10 additions and 1 deletions
...@@ -4,6 +4,7 @@ from pygame import locals ...@@ -4,6 +4,7 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
songs=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -13,7 +14,8 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,7 +14,8 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 pygame.mixer.music.load(songs[0]) # 载入音乐
num=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -54,7 +56,14 @@ while True: ...@@ -54,7 +56,14 @@ while True:
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num=num+1
if num>len(songs)-1:
num=0
pygame.mixer.music.load(songs[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
......
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