Commit bc7ff084 by BellCodeEditor

save project

parent 19f22638
Showing with 95 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -11,15 +12,23 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,15 +12,23 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
my_font = pygame.font.Font('neuropol.ttf',18)
# 载入音乐 music_list=[]
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 num=-1
path='C:\\Users\\panter\\Documents\\pygame_lesson5_diy1'
filelist=os.listdir(path)
for i in filelist:
if i[-4:] == '.wav' or i[-4:] == '.ogg':
music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
angle = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -38,6 +47,9 @@ while True: ...@@ -38,6 +47,9 @@ while True:
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -45,6 +57,76 @@ while True: ...@@ -45,6 +57,76 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 420 and x <520 and y > 350 and y < 400:
num +=1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + '\\' + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
#加载音乐,创造一个声音对象
music1 = pygame.mixer.music.Sound(path + '\\' + music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
if click % 2 == 0:
click += 2
else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + '\\' + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
#加载音乐,创造一个声音对象
music1 = pygame.mixer.music.Sound(path + '\\' + music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(music_list[num]) #载入音乐
pygame.mixer.music.play() #播放
#加载音乐,创造一个声音对象
music1 = pygame.mixer.music.Sound(path + '\\' + music_list[num])
#获取音乐长度,以秒为单位
music_length = int(music1.get_length())
#歌曲播放进度时间
play_time = pygame.mixer.music.pos()
#展示秒数的换算
play_time = int(play_time/1000)
#分
play_m = play_time//60
#秒
play_s = play_time%60
if play_s < 10:
play_s = '0' + str(play_s)
info = str(play_m) + ':' + str(play_s)
#总时长:
#分
music_m = music_length//60
#秒
music_s = music_lengtn%60
if music_s < 10:
music_s = '0' + str(music_s)
info2 = str(play_m) + ':' + str(play_s)
#图片旋转
new_logo = pygame.transform.rotate(logo_img,angle)
#返回一个元组:前两个数值代表左上角数值,后两个数值代表图片大小
new_rect = new_logo.get_rect(center = (320,200))
pos = new_rect[0],new_rect[1]
if play_button == stop_img:
angle += 0.5
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
...@@ -52,8 +134,18 @@ while True: ...@@ -52,8 +134,18 @@ while True:
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo,pos)
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
#歌曲进度的字体渲染
scoreSurf = my_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
#加载总时长的渲染
scoreSurf2 = my_font.render('/' + info2,True,(0,0,0))
screen.blit(scoreSurf2,(180,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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