Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson5_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
b7342b1a
authored
Jul 30, 2023
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
7276ac8e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
15 additions
and
63 deletions
my_music.py
my_music.py
View file @
b7342b1a
import
pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
player
=
input
(
'请出拳(石头/剪刀/布)'
)
# 创建窗口
print
(
'玩家出:'
+
player
)
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
import
random
# 载入图片、资源
a
=
[
'石头'
,
'剪刀'
,
'布'
]
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
computer
=
random
.
choice
(
a
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
print
(
'电脑出:'
+
computer
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
if
player
in
a
:
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
if
player
==
computer
:
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
print
(
"平局"
)
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
elif
(
player
==
'石头'
and
computer
==
'剪刀'
)
or
(
player
==
'布'
and
computer
==
'石头'
)
or
(
player
==
'剪刀'
and
computer
==
'布'
):
print
(
"玩家胜利"
)
# 载入音乐
elif
(
player
==
'剪刀'
and
computer
==
'石头'
)
or
(
player
==
'石头'
and
computer
==
'布'
)
or
(
player
==
'布'
and
computer
==
'剪刀'
):
pygame
.
mixer
.
music
.
load
(
'歌曲1.wav'
)
# 载入音乐
print
(
"电脑胜利"
)
else
:
volume
=
0.2
print
(
'出错,重新输入'
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment