Commit b201606a by BellCodeEditor

save project

parent b9757054
Showing with 35 additions and 18 deletions
...@@ -13,10 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,10 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 音乐
=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.oog"] filelist=[]
path="C:\\Users\Administrator\\Desktop\\test"
num=-1 list1=os.listdir(path)
for i in list1:
if i[-4:]==".wav" or i[-4:]==".ogg":
filelist.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -25,8 +29,6 @@ play_button = stop_img ...@@ -25,8 +29,6 @@ play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
...@@ -42,12 +44,10 @@ while True: ...@@ -42,12 +44,10 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1: if event.button==1: #左击
x,y=event.pos x, y=event.pos
if x>270 and x<370 and y>230 and y<330: if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -55,15 +55,31 @@ while True: ...@@ -55,15 +55,31 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(filelist)-1
pygame.mixer.music.load(path+"\\"+filelist[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(filelist)-1:
num=0
pygame.mixer.music.load(path+"\\"+filelist[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1 num += 1
if num>len(music_list)-1: if num > len(filelist)-1:
num=0 num = 0
pygame.mixer.music.load(music_list[num]) pygame.mixer.music.load(path+"\\"+filelist[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -71,4 +87,4 @@ while True: ...@@ -71,4 +87,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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