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Commit
b201606a
authored
Jul 03, 2021
by
BellCodeEditor
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parent
b9757054
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1 changed file
with
35 additions
and
18 deletions
my_music.py
my_music.py
View file @
b201606a
...
@@ -13,10 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -13,10 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 音乐
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.oog"
]
filelist
=
[]
path
=
"C:
\\
Users
\
Administrator
\\
Desktop
\\
test"
num
=-
1
list1
=
os
.
listdir
(
path
)
for
i
in
list1
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
filelist
.
append
(
i
)
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
@@ -25,8 +29,6 @@ play_button = stop_img
...
@@ -25,8 +29,6 @@ play_button = stop_img
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
# 按键,控制声音大小
...
@@ -42,12 +44,10 @@ while True:
...
@@ -42,12 +44,10 @@ while True:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
if
event
.
button
==
1
:
#左击
x
,
y
=
event
.
pos
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
230
and
y
<
330
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
play_button
=
stop_img
...
@@ -55,15 +55,31 @@ while True:
...
@@ -55,15 +55,31 @@ while True:
else
:
else
:
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
filelist
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
>
len
(
music_
list
)
-
1
:
if
num
>
len
(
file
list
)
-
1
:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
music_
list
[
num
])
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
file
list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
...
@@ -71,4 +87,4 @@ while True:
...
@@ -71,4 +87,4 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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