Commit b106755a by BellCodeEditor

auto save

parent 1754f9f4
Showing with 45 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -13,14 +14,23 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,14 +14,23 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 # 载入音乐
music_list = []
path = 'C:\\Users\\EDY\\Desktop\\test'
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == '.wav'or i[-4:] == '.ogg':
music_list.append(i)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
...@@ -40,17 +50,41 @@ while True: ...@@ -40,17 +50,41 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 # 次数增加
click += 1 x,y = event.pos
if click % 2 == 0: if event.button == 1 and x > 270 and x<370 and y<450 and y>350:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y>350 and y<450:
num -= 1
if num < 0:
num = len(music_list) -1
pygame.mixer.music.load(path + '\\' + music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() # if x > and x < and y> and y<:
else: # num += 1
play_button = play_img # if num > len(music_list) -1:
pygame.mixer.music.pause() # num = 0
# pygame.mixer.music.load(path + '\\' + music_list[num])
# pygame.mixer.music.play()
# click = 1
# play_button = play_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + '\\' + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -58,4 +92,4 @@ while True: ...@@ -58,4 +92,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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