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Commit ac64c47a authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent ea30144b
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Showing with 18 additions and 3 deletions
  • my_music.py
my_music.py
View file @ ac64c47a
...@@ -13,7 +13,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,7 +13,7 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
num=-1 num=-1
# 载入音乐 # 载入音乐
gq=[] # 载入音乐 gq=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"] # 载入音乐
path="C:\\Users\\9\Desktop\\test" path="C:\\Users\\9\Desktop\\test"
filelist=os.listdir(path) filelist=os.listdir(path)
for i in filelist: for i in filelist:
...@@ -56,10 +56,25 @@ while True: ...@@ -56,10 +56,25 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 450:
num -= 1
if num < 0:
num = len(gq)-1
pygame.mixer.music.load(path+'\\'+gq[num])
pygame.mixer.music.play()
click=0
play_button = stop_img
if x > 470 and x < 520 and y > 350 and y < 450:
num -= 1
if num > len(gq)-1:
num = 0
pygame.mixer.music.load(path+'\\'+gq[num])
pygame.mixer.music.play()
click=0
play_button = stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1 num+=1
if num>len(gq)-1: if num>len(gq):
num=0 num=0
pygame.mixer.music.load(path+'\\'+gq[num]) pygame.mixer.music.load(path+'\\'+gq[num])
......
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