Commit a87ae933 by BellCodeEditor

auto save

parent 19f22638
Showing with 36 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
...@@ -12,9 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,9 +13,14 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 music_list = []
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 path = "C:\\Users\\Administrator\\Desktop\\test"
filelist = os.listdir(path)
for file in filelist:
if file[-4:] == '.wav' or file[-4:] == '.ogg':
music_list.append(file)
print(music_list)
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -38,6 +44,10 @@ while True: ...@@ -38,6 +44,10 @@ while True:
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
#按下鼠标左键
if event.button == 1:
x , y = event.pos
if x > 270 and x < 370 and y > 330 and y < 430:
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -45,8 +55,31 @@ while True: ...@@ -45,8 +55,31 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
#点击上一曲
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + '\\' + music_list[num]) # 载入音乐
pygame.mixer.music.play()
click = 0
play_button = stop_img
#点击下一曲
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + '\\' + music_list[num]) # 载入音乐
pygame.mixer.music.play()
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list) - 1:
num = 0
print(num)
pygame.mixer.music.load(path + '\\' + music_list[num]) # 载入音乐
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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