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Commit a76d4178 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent f81f7074 c0l1373p256a14105/T789889
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Showing with 49 additions and 12 deletions
  • my_music.py
my_music.py
View file @ a76d4178
import pygame
from pygame import locals
import os # 导入os模块
pygame.init() # 初始化
# 创建窗口
......@@ -12,9 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
# 音乐
music_list = [] # 建立空列表music_list
path = "C:\\Users\\HP\\Desktop\\test" # 文件路径赋值给变量path(单斜线改为双斜线)
filelist = os.listdir(path) # 用os.listdir()方法读取文件夹的文件并赋值给变量filelist
for i in filelist: # for循环
# if判断两种格式文件是否与i[-4]相等,用or组合
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) # 用append()方法参数为i将test文件夹歌曲填进列表muisc_list里
num = -1 # 建立变量num设为-1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 # 记录鼠标点击次数
......@@ -39,17 +47,46 @@ while True:
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img # 暂停按钮
pygame.mixer.music.unpause()
else:
play_button = play_img # 播放按钮
pygame.mixer.music.pause()
if event.button == 1: # if判断鼠标左击
x, y = event.pos # event.pos赋值给坐标x, y
# if判断鼠标点击位置是否在播放暂停图标范围里
if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img # 暂停按钮
pygame.mixer.music.unpause()
else:
play_button = play_img # 播放按钮
pygame.mixer.music.pause()
# if判断鼠标点击位置是否在上一曲图标范围里
if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num -= 1 # 变量num值减少1
if num < 0: # if判断num<0
num = len(music_list) - 1 # 列表长度-1并赋值给变量num
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() # 播放音乐
play_button = stop_img # 暂停按钮
click = 0 # 将鼠标点击次数变量click设为0
# if判断鼠标点击位置是否在下一曲图标范围里
if x > 420 and x < 520 and y > 350 and y < 400: #下一曲
num += 1 # 变量num值增加1
if num > len(music_list)-1: # if判断 变量num>列表长度-1
num = 0 # 将变量num设为0
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play() # 播放音乐
play_button = stop_img # 暂停按钮
click = 0 # 将鼠标点击次数变量click设为0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
if pygame.mixer.music.get_busy() == False: # if判断音乐是否正在播放
num += 1 # 变量num值增加1
if num > len(filelist)-1: # if判断变量num>列表filelist长度-1
num = 0 # 将变量num设为0
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() # 播放音乐
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
......
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