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Commit
a76d4178
authored
3 years ago
by
BellCodeEditor
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parent
f81f7074
c0l1373p256a14105/T789889
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my_music.py
my_music.py
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a76d4178
import
pygame
from
pygame
import
locals
import
os
# 导入os模块
pygame
.
init
()
# 初始化
# 创建窗口
...
...
@@ -12,9 +13,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
# 音乐
music_list
=
[]
# 建立空列表music_list
path
=
"C:
\\
Users
\\
HP
\\
Desktop
\\
test"
# 文件路径赋值给变量path(单斜线改为双斜线)
filelist
=
os
.
listdir
(
path
)
# 用os.listdir()方法读取文件夹的文件并赋值给变量filelist
for
i
in
filelist
:
# for循环
# if判断两种格式文件是否与i[-4]相等,用or组合
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
music_list
.
append
(
i
)
# 用append()方法参数为i将test文件夹歌曲填进列表muisc_list里
num
=
-
1
# 建立变量num设为-1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
# 记录鼠标点击次数
...
...
@@ -39,17 +47,46 @@ while True:
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
# 暂停按钮
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
# 播放按钮
pygame
.
mixer
.
music
.
pause
()
if
event
.
button
==
1
:
# if判断鼠标左击
x
,
y
=
event
.
pos
# event.pos赋值给坐标x, y
# if判断鼠标点击位置是否在播放暂停图标范围里
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
# 暂停按钮
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
# 播放按钮
pygame
.
mixer
.
music
.
pause
()
# if判断鼠标点击位置是否在上一曲图标范围里
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
num
-=
1
# 变量num值减少1
if
num
<
0
:
# if判断num<0
num
=
len
(
music_list
)
-
1
# 列表长度-1并赋值给变量num
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
play_button
=
stop_img
# 暂停按钮
click
=
0
# 将鼠标点击次数变量click设为0
# if判断鼠标点击位置是否在下一曲图标范围里
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
#下一曲
num
+=
1
# 变量num值增加1
if
num
>
len
(
music_list
)
-
1
:
# if判断 变量num>列表长度-1
num
=
0
# 将变量num设为0
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
play_button
=
stop_img
# 暂停按钮
click
=
0
# 将鼠标点击次数变量click设为0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
# if判断音乐是否正在播放
num
+=
1
# 变量num值增加1
if
num
>
len
(
filelist
)
-
1
:
# if判断变量num>列表filelist长度-1
num
=
0
# 将变量num设为0
# 通过load()方法参数为path + "\\"+music_list[num]载入音乐
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 播放音乐
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
...
...
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