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Commit
a6bcd3fb
authored
Dec 20, 2020
by
BellCodeEditor
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19f22638
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43 additions
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10 deletions
my_music.py
my_music.py
View file @
a6bcd3fb
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
...
...
@@ -13,7 +14,14 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
music_list
=
[]
path
=
"E:
\\
test"
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".mp3"
:
music_list
.
append
(
i
)
num
=-
1
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
...
@@ -36,17 +44,42 @@ while True:
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#鼠标点击事件
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
#暂停功能
if
x
>
270
and
x
<
370
and
y
>
330
and
y
<
430
:
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
#上一曲功能
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
click
=
1
play_button
=
play_img
#下一曲功能
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
# 绘制画面
...
...
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