Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson5_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit a474b32e authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 1754f9f4
Show whitespace changes
Inline Side-by-side
Showing with 30 additions and 32 deletions
  • my_music.py
my_music.py
View file @ a474b32e
......@@ -6,54 +6,52 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
play_img = pygame.image.load('play.png') #播放按钮
stop_img=pygame.image.load('stop.png')# 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲2.wav")
volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
if event.type==locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume > 1:
volume = 1
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0:
volume = 0
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1
if click%2==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
play_button=play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment