Commit a0b4de06 by BellCodeEditor

auto save

parent 7f0d6db0
import pygame import pygame
from pygame import locals from pygame import locals
import os
localmusic = os.listdir('C:\\Users\\70471\\Documents\\pygame_lesson5_diy1')
listmusic = []
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -16,7 +18,8 @@ volume = 0.2 ...@@ -16,7 +18,8 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
#music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
list_number = -1 list_number = -1
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -50,9 +53,13 @@ while True: ...@@ -50,9 +53,13 @@ while True:
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
list_number += 1 list_number += 1
if list_number > len(music_list)-1: for path in localmusic:
if path[-4:] == ".mp3":
listmusic.append(path)
print(listmusic)
if list_number > len(listmusic)-1:
list_number = 0 list_number = 0
pygame.mixer.music.load(music_list[list_number]) pygame.mixer.music.load("C:\\Users\\70471\\Documents\\pygame_lesson5_diy1"+"\\"+listmusic[list_number])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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