Commit a0156be4 by BellCodeEditor

save project

parent 19f22638
import pygame import pygame
from pygame import locals from pygame import locals
import os
num = -1
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,11 +12,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,11 +12,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
mu = []
# 载入音乐 path = 'C:\\'
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 kkk = os.listdir(path)
for i in kkk:
volume = 0.2 if i[-4:] == '.mp3':
mu.append(i)
num = -1
volume = 0.5
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
...@@ -37,16 +41,22 @@ while True: ...@@ -37,16 +41,22 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN and event.button == 1:
click += 1 x,y = event.pos
if click % 2 == 0: if x > 270 and x < 370 and y > 350 and y < 450:
play_button = stop_img click += 1
pygame.mixer.music.unpause() if click % 2 == 0:
else: play_button = stop_img
play_button = play_img pygame.mixer.music.unpause()
pygame.mixer.music.pause() else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(mu)-1:
num = 0
pygame.mixer.music.load(path+'\\'+mu[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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