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Commit
9a2837e4
authored
May 23, 2021
by
BellCodeEditor
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parent
01774943
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2 changed files
with
18 additions
and
63 deletions
m.py
my_music.py
m.py
View file @
9a2837e4
import
pygame
import
os
from
pygame
import
locals
path
=
'C:
\\
Users
\\
HAWEI
\\
Desktop
\\
py'
filelist
=
os
.
listdir
(
path
)
pygame
.
init
()
# 初始化
print
(
filelist
)
# 创建窗口
\ No newline at end of file
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'歌曲2.wav'
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
click
=
0
play_button
=
stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
click
+=
1
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
else
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
my_music.py
View file @
9a2837e4
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
@@ -13,14 +13,18 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
...
@@ -13,14 +13,18 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
music_list
=
[
''
,
''
,
''
,
''
]
music_list
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
path
=
"C:
\\
Users
\\
HAWEI
\\
Desktop"
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
:
music_list
.
append
(
i
)
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
num
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -53,6 +57,10 @@ while True:
...
@@ -53,6 +57,10 @@ while True:
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
...
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