diff --git a/my_music.py b/my_music.py
index 25ffa2e..ec3ffb7 100644
--- a/my_music.py
+++ b/my_music.py
@@ -1,7 +1,7 @@
 import pygame
 from pygame import locals
 
-pygame.init()  # 初始化
+pygame.init()   # 初始化
 # 创建窗口
 screen = pygame.display.set_mode((640, 480))
 # 载入图片、资源
@@ -10,40 +10,47 @@ play_img = pygame.image.load('play.png')  # 播放按钮
 stop_img = pygame.image.load('stop.png')  # 暂停按钮
 last_img = pygame.image.load('last.png')  # 上一曲按钮
 next_img = pygame.image.load('next.png')  # 下一曲按钮
-logo_img = pygame.image.load('logo.png')  # 下一曲按钮
+logo_img = pygame.image.load('logo.png')  # 中间logo
+pygame.mixer.music.load("歌曲3.wav")
 
-# 载入音乐
-pygame.mixer.music.load('歌曲4.ogg')  # 载入音乐      
-
-volume = 0.2
-pygame.mixer.music.set_volume(volume)  # 初始播放音量
-click = 0
-play_button = stop_img
+play_button=stop_img
+click=0
+volume=0.5
+pygame.mixer.music.set_volume(volume)
 
+pygame.mixer.music.play()
 while True:
     for event in pygame.event.get():
-        if event.type == locals.QUIT:
+        if event.type==locals.QUIT:
             exit()
-        # 按键,控制声音大小
-        if event.type == locals.KEYDOWN:
-            if event.key == locals.K_UP:
-                volume += 0.1
-                if volume > 1:
-                    volume = 1
+       
+        if event.type==locals.KEYDOWN:
+            if event.key ==locals.K_UP:
+                volume+=0.1
+                if volume>1:
+                    volume=1
                 pygame.mixer.music.set_volume(volume)
-            if event.key == locals.K_DOWN:
-                volume -= 0.1
-                if volume < 0:
-                    volume = 0
+        if event.type==locals.KEYDOWN:
+           if event.key==locals.K_DOWN:
+                volume-=0.1
+                if volume<0:
+                    volume=0
                 pygame.mixer.music.set_volume(volume)
+       
 
-        # 按下鼠标
-        if event.type == locals.MOUSEBUTTONDOWN:
-                # 次数增加
-                ``
-    if pygame.mixer.music.get_busy() == False:
-        pygame.mixer.music.play()
-
+    if event.type==locals.MOUSEBUTTONDOWN:
+        if event.button==1:
+            x,y=event.pos
+            if x>270 and x<370 and y>350 and y<450:    
+                click+=1
+                if click%2==0:
+                    play_button=stop_img
+                    pygame.mixer.music.unpause()
+                else:
+                    play_button=play_img
+                    pygame.mixer.music.pause()
+        if pygame.mixer.music.get_busy()==False:
+            pygame.mixer.music.play()
     # 绘制画面
     screen.blit(bg_img, (0, 0))      # 填充背景
     screen.blit(play_button, (270, 330))   # 暂停按钮