Commit 6146ee4b by BellCodeEditor

auto save

parent a29d3b4d
Showing with 41 additions and 12 deletions
import pygame import pygame,os
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -13,7 +13,14 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,7 +13,14 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 # 载入音
music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num = -1
path='C:\\Users\\EDY\\Desktop\\test'
filelist=os.listdir(path)
for i in filelist:
if i[-4:]=='.wav' or i[-4:]=='ogg':
music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -39,16 +46,37 @@ while True: ...@@ -39,16 +46,37 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button == 1:
click += 1 x,y=event.pos
if click % 2 == 0: if x>270 and x<370 and y>350 and y<450:
play_button = stop_img click += 1
pygame.mixer.music.unpause() if click % 2 == 0:
else: play_button = stop_img
play_button = play_img pygame.mixer.music.unpause()
pygame.mixer.music.pause() else:
play_button = play_img
pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
...@@ -58,4 +86,4 @@ while True: ...@@ -58,4 +86,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
\ No newline at end of file
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