Commit 55d52c4b by BellCodeEditor

save project

parent 6e5f2ca1
Showing with 46 additions and 50 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 screen=pygame.display.set_mode((640, 480))
# 创建窗口 bg_img=pygame.image.load('background.png')
screen = pygame.display.set_mode((640, 480)) play_img=pygame.image.load('play.png')
# 载入图片、资源 stop_img=pygame.image.load('stop.png')
bg_img = pygame.image.load('background.png') # 背景图 last_img=pygame.image.load('last.png')
play_img = pygame.image.load('play.png') # 播放按钮 next_img=pygame.image.load('next.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 logo_img=pygame.image.load('logo.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 volume=0.2
next_img = pygame.image.load('next.png') # 下一曲按钮 click=0
logo_img = pygame.image.load('logo.png') # 下一曲按钮 play_button=stop_img
pygame.mixer.music.set_volume(volume)
# 载入音乐 music_list=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 num=-1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
# 按键,控制声音大小 if event.type==locals.KEYDOWN:
if event.type == locals.KEYDOWN: if event.key==locals.K_UP:
if event.key == locals.K_UP: volume+=0.1
volume += 0.1 if volume>1:
if volume > 1: volume=1
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0: if volume<0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.type == locals.MOUSEBUTTONDOWN: if event.button==1:
click += 1 x,y=event.pos
if click % 2 == 0: if x>270 and x<370 and y>350 and y<450:
play_button = stop_img click+=1
pygame.mixer.music.unpause() if click%2==0:
else: pygame.mixer.music.unpause()
play_button = play_img play_button=stop_img
pygame.mixer.music.pause() else:
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: play_button=play_img
if pygame.mixer.music.get_busy()==False:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
screen.blit(bg_img,(0, 0))
# 绘制画面 screen.blit(play_button,(270, 330))
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(logo_img,(170, 60))
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(last_img,(120, 350))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(next_img,(420, 350))
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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