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Commit
55d52c4b
authored
Jan 03, 2021
by
BellCodeEditor
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6e5f2ca1
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my_music.py
my_music.py
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55d52c4b
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
pygame
.
init
()
# 初始化
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 创建窗口
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 载入图片、资源
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
last_img
=
pygame
.
image
.
load
(
'last.png'
)
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
volume
=
0.2
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
click
=
0
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
play_button
=
stop_img
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 载入音乐
music_list
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.ogg"
]
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
num
=-
1
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
volume
+=
0.1
if
volume
>
1
:
if
volume
>
1
:
volume
=
1
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
volume
-=
0.1
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
click
+=
1
x
,
y
=
event
.
pos
if
click
%
2
==
0
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
play_button
=
stop_img
click
+=
1
pygame
.
mixer
.
music
.
unpause
()
if
click
%
2
==
0
:
else
:
pygame
.
mixer
.
music
.
unpause
()
play_button
=
play_img
play_button
=
stop_img
pygame
.
mixer
.
music
.
pause
()
else
:
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
play_button
=
play_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
screen
.
blit
(
bg_img
,(
0
,
0
))
# 绘制画面
screen
.
blit
(
play_button
,(
270
,
330
))
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
logo_img
,(
170
,
60
))
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
last_img
,(
120
,
350
))
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
next_img
,(
420
,
350
))
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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