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Commit
4e5c1b9d
authored
Jun 21, 2021
by
BellCodeEditor
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parent
1754f9f4
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my_music.py
my_music.py
View file @
4e5c1b9d
import
pygame
from
pygame
import
locals
import
tkinter
from
tkinter
import
*
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
alist
=
[
"星期六下午打篮球"
,
"星期天下午和小美一起看电影"
,
"12月18日给蒂法过生日"
,
"12.24送妈妈圣诞礼物"
]
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
class
Note
():
# 便签、笔记
def
__init__
(
self
):
self
.
root
=
tkinter
.
Tk
()
self
.
root
.
geometry
(
'300x340+1000+200'
)
self
.
root
.
title
(
"我的便签-待办事项"
)
self
.
root
.
resizable
(
width
=
False
,
height
=
False
)
self
.
bg_img
=
tkinter
.
PhotoImage
(
file
=
"bg.png"
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
def
show
(
self
):
# 布置窗口界面
# 画布
self
.
canvas
=
tkinter
.
Canvas
(
self
.
root
,
width
=
300
,
height
=
340
)
self
.
canvas
.
create_image
(
0
,
0
,
image
=
self
.
bg_img
,
anchor
=
NW
)
self
.
canvas
.
place
(
x
=
0
,
y
=
0
)
# 输入框
self
.
ent
=
tkinter
.
Entry
(
self
.
root
,
show
=
None
,
font
=
(
'宋体'
,
13
),
bg
=
"snow"
,
width
=
25
)
self
.
ent
.
place
(
x
=
10
,
y
=
310
)
# 按钮
self
.
but
=
tkinter
.
Button
(
self
.
root
,
text
=
'添加'
,
font
=
(
'宋体'
,
12
),
bg
=
"lightblue"
,
width
=
5
,
command
=
self
.
get_info
)
self
.
but
.
place
(
x
=
240
,
y
=
305
)
# 展示所有的文字
self
.
y
=
20
for
info
in
alist
:
self
.
canvas
.
create_text
(
40
,
self
.
y
,
text
=
info
,
font
=
(
"宋体"
,
11
),
anchor
=
W
,
fill
=
'#FF9900'
)
self
.
y
+=
30
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
def
get_info
(
self
):
info
=
self
.
ent
.
get
()
self
.
ent
.
delete
(
"0"
,
END
)
if
info
!=
""
:
alist
.
append
(
info
)
self
.
canvas
.
create_text
(
40
,
self
.
y
,
text
=
info
,
font
=
(
"宋体"
,
11
),
anchor
=
W
,
fill
=
'#FF9900'
)
self
.
y
+=
30
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
app
=
Note
()
app
.
show
()
app
.
root
.
mainloop
()
\ No newline at end of file
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