Commit 395f3ecb by BellCodeEditor

save project

parent dfee61ef
Showing with 65 additions and 52 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init()
# 创建窗口 screen=pygame.display.set_mode((640,480))
screen = pygame.display.set_mode((640, 480)) bg_img=pygame.image.load('background.png')
# 载入图片、资源 play_img=pygame.image.load('play.png')
bg_img = pygame.image.load('background.png') # 背景图 stop_img=pygame.image.load('stop.png')
play_img = pygame.image.load('play.png') # 播放按钮 last_img=pygame.image.load('last.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 next_img=pygame.image.load('next.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 logo_img=pygame.image.load('logo.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 pygame.mixer.music.load('歌曲4.ogg')
logo_img = pygame.image.load('logo.png') # 下一曲按钮 volume=0.2
pygame.mixer.music.set_volume(volume)
# 载入音乐 click=0
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 music_list=[]
path ='C:\\Users\\XMBC\\Desktop\\test'
volume = 0.2 filelist = os.listdir(path)
pygame.mixer.music.set_volume(volume) # 初始播放音量 for i in filelist:
click = 0 if i[-4:]=='.wav' or i[-4:]=='.ogg':
play_button = stop_img music_list.append(i)
num=-1
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
# 按键,控制声音大小 if pygame.mixer.music.get_busy()==False:
if event.type == locals.KEYDOWN: num+=1
if event.key == locals.K_UP: if num> len(music_list)-1:
volume += 0.1 num=0
if volume > 1: pygame.mixer.music.load(path+'\\'+music_list[num])
volume = 1 pygame.mixer.music.play()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>=1:
volume==1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_DOWN:
volume -= 0.1 volume-=0.1
if volume < 0: if volume<=0:
volume = 0 volume==0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<400:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
play_button=stop_img
else:
play_button=play_img
pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music_list)-1:
num=0
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
screen.blit(bg_img,(0,0))
screen.blit(play_button,(270,330))
screen.blit(last_img,(120,350))
screen.blit(next_img,(420,350))
screen.blit(logo_img,(170,60))
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update() pygame.display.update()
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