Commit 3353060a by BellCodeEditor

auto save

parent b5e2b02d
Showing with 19 additions and 9 deletions
......@@ -19,11 +19,20 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
position=["歌曲1.wav"]
num=-1
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
for event in pygame.event.get(): #pygame.event.get()`方法会返回一个包含所有当前发生的事件的列表。然后,使用一个for循环遍历这个列表,对每个事件进行处理。
if event.type == locals.QUIT: #f`语句检查事件的`type`属性是否等于`QUIT`。如果是,调用`exit()`函数退出程序。
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
......@@ -39,19 +48,20 @@ while True:
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x > 270 and x <370 and y > 350 and y < 450:
# 次数增加
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450: # 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(positivn)-1:
num=0
pygame.mixer.music.load(positivn)
pygame.mixer.music.play()
# 绘制画面
......
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