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Commit 3353060a authored a year ago by BellCodeEditor's avatar BellCodeEditor
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parent b5e2b02d
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Showing with 21 additions and 11 deletions
  • my_music.py
my_music.py
View file @ 3353060a
...@@ -19,11 +19,20 @@ volume = 0.2 ...@@ -19,11 +19,20 @@ volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
position=["歌曲1.wav"]
num=-1
while True: while True:
for event in pygame.event.get():
if event.type == locals.QUIT: for event in pygame.event.get(): #pygame.event.get()`方法会返回一个包含所有当前发生的事件的列表。然后,使用一个for循环遍历这个列表,对每个事件进行处理。
if event.type == locals.QUIT: #f`语句检查事件的`type`属性是否等于`QUIT`。如果是,调用`exit()`函数退出程序。
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
...@@ -39,20 +48,21 @@ while True: ...@@ -39,20 +48,21 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button==1:
x,y = event.pos x,y=event.pos
if x > 270 and x <370 and y > 350 and y < 450: if x>270 and x<370 and y>350 and y<450: # 次数增加
# 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() if pygame.mixer.music.get_busy() == False:
num+=1
if pygame.mixer.music.get_busy() == False: if num>len(positivn)-1:
pygame.mixer.music.play() num=0
pygame.mixer.music.load(positivn)
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
......
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