diff --git a/my_music.py b/my_music.py
index 02c2c63..b88c55a 100644
--- a/my_music.py
+++ b/my_music.py
@@ -63,6 +63,9 @@ while True:
                         num=len(music_list)-1
                     pygame.mixer.music.load(parth+"\\" +music_list[num])  # 载入音乐      
                     pygame.mixer.music.play()
+                    music=pygame.mixer.Sound(parth+"\\" +music_list[num])
+                    music_len=music.get_length()
+                    music_len=int(music_len)
                     click=0
                     play_button = stop_img
                 if x>420 and x<520 and y>350 and y<400:
@@ -71,6 +74,9 @@ while True:
                         num=0
                     pygame.mixer.music.load(parth+"\\" +music_list[num])  # 载入音乐      
                     pygame.mixer.music.play()
+                    music=pygame.mixer.Sound(parth+"\\" +music_list[num])
+                    music_len=music.get_length()
+                    music_len=int(music_len)
                     click=0
                     play_button = stop_img
 
@@ -82,6 +88,9 @@ while True:
 
         pygame.mixer.music.load(parth+"\\" +music_list[num])  # 载入音乐      
         pygame.mixer.music.play()
+        music=pygame.mixer.Sound(parth+"\\" +music_list[num])
+        music_len=music.get_length()
+        music_len=int(music_len)
     new_img=pygame.transform.rotate(logo_img,angle)
     new_rect=new_img.get_rect(center=(320,200))
     pos=(new_rect[0],new_rect[1])
@@ -92,7 +101,11 @@ while True:
     time_n=time//60
     time_s=time%60
     info=str(time_n)+"i"+str(time_s) 
-    test=my_font.render(info,True,(255,0,255))     
+    test=my_font.render(info,True,(255,0,255)) 
+    music_m=music_len//60
+    music_s=music_len%60
+    info2='/'+str(music_m)+":"+str(music_s) 
+    test1=my_font.render(info2,True,(255,0,255))   
     # 绘制画面
     screen.blit(bg_img, (0, 0))      # 填充背景
     screen.blit(play_button, (270, 330))   # 暂停按钮
@@ -100,6 +113,7 @@ while True:
     screen.blit(last_img, (120, 350))   # 上一曲
     screen.blit(next_img, (420, 350))   # 下一曲
     screen.blit(test,(100,400))
+    screen.blit(test1,(150,400))
     # 刷新画面
     pygame.display.update()
     FPS.tick(50)