Commit 200c819d by BellCodeEditor

save project

parent b5e2b02d
Showing with 37 additions and 2 deletions
import os
path=("C:\Users\Administrator\Desktop\text\")
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -12,8 +12,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,8 +12,16 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list=[]
path=("C:\\Users\\Administrator\\Desktop\\text\\")
filelist=os.listdir(path)
for i in filelist:
if i[-4:]=='.wav' or i[-4:]=='.ogg':
music_list.append(i)
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲1.wav') # 载入音乐 pygame.mixer.music.load(path+'\\'+music_list[num]) # 载入音乐
music_list=['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num=-1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -50,7 +58,23 @@ while True: ...@@ -50,7 +58,23 @@ while True:
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x>120 and x <220 and y >350 and y<400:
num=-1
if num <0:
num=len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num])
pygame.mixer.music.play()
play_button=stop_img
click=0
if pygame.mixer.music.get_busy()--False:
num+=1
if num >len(music.load)-1:
num=0
pygame.mixer.music.load(music_list[num])
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
...@@ -62,3 +86,10 @@ while True: ...@@ -62,3 +86,10 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
# if event.type==locals.MOUSEBUTTONDOWN:
# if event.button==1:
# x,y=event.pos
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