Commit 18fc53af by BellCodeEditor

save project

parent 19f22638
Showing with 25 additions and 28 deletions
...@@ -10,48 +10,45 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -10,48 +10,45 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲1.wav')
# 载入音乐 volume=0.2
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 click=0
pygame.mixer.music.set_volume(volume)
volume = 0.2 mode=play_img
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_w:
volume += 0.1 volume+=0.2
if volume > 1: pygame.mixer.music.set_volume(volume)
volume = 1 if event.key == locals.K_s:
volume-=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume=0
pygame.mixer.music.set_volume(volume)
if volume > 1:
volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
if click % 2 == 0: x,y = event.pos
play_button = stop_img if x > 270 and x < 370 and y > 350 and y <450:
click+=1
if click%2 == 0:
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
mode=stop_img
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
mode=play_img
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(mode, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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