Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson5_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
1318cb3b
authored
Aug 06, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
0ac64efd
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
131 additions
and
5 deletions
my_music.py
新建文本文档.txt
my_music.py
View file @
1318cb3b
...
@@ -22,15 +22,18 @@ song_list=[]
...
@@ -22,15 +22,18 @@ song_list=[]
path
=
'.
\\
'
path
=
'.
\\
'
filelist
=
os
.
listdir
(
path
)
filelist
=
os
.
listdir
(
path
)
angle
=
0
angle
=
0
for
i
in
filelist
:
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.ogg'
or
i
[
-
4
:]
==
'.wav'
or
i
[
-
5
:]
==
'.flac'
:
if
i
[
-
4
:]
==
'.ogg'
or
i
[
-
4
:]
==
'.wav'
or
i
[
-
5
:]
==
'.flac'
:
song_list
.
append
(
path
+
'
\\
'
+
i
)
song_list
.
append
(
path
+
'
\\
'
+
i
)
def
music_md
():
global
music_1
global
music_len
music_1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
song_list
[
num
])
music_len
=
music_1
.
get_length
()
music_len
=
int
(
music_len
)
while
True
:
while
True
:
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
play_time
//
1000
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
...
@@ -62,12 +65,14 @@ while True:
...
@@ -62,12 +65,14 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music_md
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
num
-=
1
if
num
<
0
:
if
num
<
0
:
num
==
len
(
song_list
)
-
1
num
==
len
(
song_list
)
-
1
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music_md
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
if
num
==
len
(
song_list
):
if
num
==
len
(
song_list
):
...
@@ -75,11 +80,20 @@ while True:
...
@@ -75,11 +80,20 @@ while True:
print
(
song_list
)
print
(
song_list
)
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music_md
()
if
time
%
2
==
0
:
if
time
%
2
==
0
:
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#旋转
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#旋转
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
angle
+=
1
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
play_time
//
1000
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
music_m
=
music_len
//
60
music_s
=
music_len
%
60
info2
=
str
(
music_m
)
+
':'
+
str
(
music_s
)
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
...
@@ -89,5 +103,7 @@ while True:
...
@@ -89,5 +103,7 @@ while True:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
'/'
+
info2
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
170
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
新建文本文档.txt
0 → 100644
View file @
1318cb3b
import pygame,os
import pygame,os
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
next_img = pygame.image.load('next.png')
basic_font = pygame.font.Font('neuropol.ttf',14)
# pygame.mixer.music.load('歌曲1.wav')
valome=0.5
pygame.mixer.music.set_volume(valome)
time=0
upace=stop_img
num=-1
song_list=[]
path='.\\'
filelist=os.listdir(path)
angle=0
for i in filelist:
if i[-4:]=='.ogg' or i[-4:]=='.wav' or i[-5:]=='.flac':
song_list.append(path + '\\'+i)
def music_md():
global music_1
global music_len
music_1 = pygame.mixer.Sound(path + '\\' + song_list[num])
music_len = music_1.get_length()
music_len = int(music_len)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
valome+=0.05
if valome>1:
valome=1
pygame.mixer.music.set_volume(valome)
if event.key == locals.K_DOWN:
valome-=0.05
if valome<0:
valome=0
pygame.mixer.music.set_volume(valome)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
time+=1
if time%2==0:
upace=stop_img
pygame.mixer.music.unpause()
else:
upace=play_img
pygame.mixer.music.pause()
if x>420 and x<520 and y>350 and y<400:
num+=1
if num==len(song_list):
num=0
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play()
music_md()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num==len(song_list)-1
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play()
music_md()
if pygame.mixer.music.get_busy() ==False:
num+=1
if num==len(song_list):
num=0
print(song_list)
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play()
music_md()
if time%2==0:
new_logo = pygame.transform.rotate(logo_img,angle)#旋转
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle += 1
play_time = pygame.mixer.music.get_pos()
play_time = play_time//1000
play_m = play_time//60
play_s = play_time%60
info = str(play_m)+':'+str(play_s)
music_m = music_len//60
music_s = music_len%60
info2 = str(music_m)+':'+str(music_s)
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(upace, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render('/' + info2 , True , (0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment