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Commit 0e0a5123 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 1754f9f4 c236132l1373p256a14105/cloud682211
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Showing with 16 additions and 9 deletions
  • my_music.py
my_music.py
View file @ 0e0a5123
...@@ -13,7 +13,8 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,7 +13,8 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 music_list = ['歌曲1.wav', '歌曲2.wav', '歌曲3.wav', '歌曲4.ogg'] # 载入音乐
num = -1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -39,16 +40,22 @@ while True: ...@@ -39,16 +40,22 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button == 1:
click += 1 x, y = event.pos
if click % 2 == 0: if x > 270 and x < 370 and y > 350 and y < 450: # 次数增加
play_button = stop_img click += 1
pygame.mixer.music.unpause() if click % 2 == 0:
else: play_button = stop_img
play_button = play_img pygame.mixer.music.unpause()
pygame.mixer.music.pause() else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+= 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
......
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