Commit 074717b3 by BellCodeEditor

save project

parent b5e2b02d
Showing with 57 additions and 57 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
pygame.init() # 初始化 # pygame.init() # 初始化
# 创建窗口 # # 创建窗口
screen = pygame.display.set_mode((640, 480)) # screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 # bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 # play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 # stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 # last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 # next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 # logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # # 载入音乐
pygame.mixer.music.load('歌曲1.wav') # 载入音乐 # pygame.mixer.music.load('歌曲1.wav') # 载入音乐
volume = 0.2 # volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 # pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 # click = 0
play_button = stop_img # play_button = stop_img
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type == locals.QUIT: # if event.type == locals.QUIT:
exit() # exit()
# 按键,控制声音大小 # # 按键,控制声音大小
if event.type == locals.KEYDOWN: # if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: # if event.key == locals.K_UP:
volume += 0.1 # volume += 0.1
if volume > 1: # if volume > 1:
volume = 1 # volume = 1
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: # if event.key == locals.K_DOWN:
volume -= 0.1 # volume -= 0.1
if volume < 0: # if volume < 0:
volume = 0 # volume = 0
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
# 按下鼠标 # # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # if event.button == 1:
x,y = event.pos # x,y = event.pos
if x > 270 and x <370 and y > 350 and y < 450: # if x > 270 and x <370 and y > 350 and y < 450:
# 次数增加 # # 次数增加
click += 1 # click += 1
if click % 2 == 0: # if click % 2 == 0:
play_button = stop_img # play_button = stop_img
pygame.mixer.music.unpause() # pygame.mixer.music.unpause()
else: # else:
play_button = play_img # play_button = play_img
pygame.mixer.music.pause() # pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: # if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() # pygame.mixer.music.play()
# 绘制画面 # # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 # screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 # screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 # screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 # screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 # screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # # 刷新画面
pygame.display.update() # pygame.display.update()
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