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Commit
074717b3
authored
May 28, 2023
by
BellCodeEditor
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my_music.py
my_music.py
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074717b3
import
pygame
from
pygame
import
locals
#
import pygame
#
from pygame import locals
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
#
pygame.init() # 初始化
#
#
创建窗口
#
screen = pygame.display.set_mode((640, 480))
#
#
载入图片、资源
#
bg_img = pygame.image.load('background.png') # 背景图
#
play_img = pygame.image.load('play.png') # 播放按钮
#
stop_img = pygame.image.load('stop.png') # 暂停按钮
#
last_img = pygame.image.load('last.png') # 上一曲按钮
#
next_img = pygame.image.load('next.png') # 下一曲按钮
#
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲1.wav'
)
# 载入音乐
#
#
载入音乐
#
pygame.mixer.music.load('歌曲1.wav') # 载入音乐
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
#
volume = 0.2
#
pygame.mixer.music.set_volume(volume) # 初始播放音量
#
click = 0
#
play_button = stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
#
while True:
#
for event in pygame.event.get():
#
if event.type == locals.QUIT:
#
exit()
#
# 按键,控制声音大小
#
if event.type == locals.KEYDOWN:
#
if event.key == locals.K_UP:
#
volume += 0.1
#
if volume > 1:
#
volume = 1
#
pygame.mixer.music.set_volume(volume)
#
if event.key == locals.K_DOWN:
#
volume -= 0.1
#
if volume < 0:
#
volume = 0
#
pygame.mixer.music.set_volume(volume)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
#
# 按下鼠标
#
if event.type == locals.MOUSEBUTTONDOWN:
#
if event.button == 1:
#
x,y = event.pos
#
if x > 270 and x <370 and y > 350 and y < 450:
#
# 次数增加
#
click += 1
#
if click % 2 == 0:
#
play_button = stop_img
#
pygame.mixer.music.unpause()
#
else:
#
play_button = play_img
#
pygame.mixer.music.pause()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
#
if pygame.mixer.music.get_busy() == False:
#
pygame.mixer.music.play()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
#
# 绘制画面
#
screen.blit(bg_img, (0, 0)) # 填充背景
#
screen.blit(play_button, (270, 330)) # 暂停按钮
#
screen.blit(logo_img, (170, 60)) # 中间logo图
#
screen.blit(last_img, (120, 350)) # 上一曲
#
screen.blit(next_img, (420, 350)) # 下一曲
#
# 刷新画面
#
pygame.display.update()
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