import pygame from pygame import locals pygame.init() screen = pygame.display.set_mode((640,480)) bg_img=pygame.image.load('background.png') play_img=pygame.image.load('play.png') stop_img=pygame.image.load('stop.png') last_img=pygame.image.load('last.png') next_img=pygame.image.load('next.png') logo_img=pygame.image.load('logo.png') pygame.mixer.music.load('歌曲3.wav') pygame.mixer.music.play() f=0.1 pygame.mixer.music.set_volume(f) while True: for event in pygame.event.get(): if event.type==locals.QUIT: exit() if event.type==locals.KEYDOWN: if event.key==locals.K_UP: f += 0.1 pygame.mixer.music.set_volume(f) if event.key==locals.K_DOWN: f -= 0.1 pygame.mixer.music.set_volume(f) screen.blit(bg_img,(0,0)) screen.blit(play_img,(270,330)) screen.blit(logo_img,(170,60)) screen.blit(last_img,(120,350)) screen.blit(next_img,(420,350)) pygame.display.update()