Commit aefeb9b1 by BellCodeEditor

save project

parent f30cd5a9
Showing with 17 additions and 4 deletions
...@@ -6,6 +6,7 @@ pygame.init() # 初始化 ...@@ -6,6 +6,7 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
pygame.mixer.music.load("歌曲1.wav") pygame.mixer.music.load("歌曲1.wav")
v=0.3 v=0.3
c=0
pygame.mixer.music.set_volume(v) pygame.mixer.music.set_volume(v)
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
...@@ -14,8 +15,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -14,8 +15,10 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
screen.blit(bg_img, (0, 0))
screen.blit(stop_img, (270, 330))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT : if event.type==locals.QUIT :
exit() exit()
...@@ -30,14 +33,24 @@ while True: ...@@ -30,14 +33,24 @@ while True:
if v<0: if v<0:
v=0 v=0
pygame.mixer.music.set_volume(v) pygame.mixer.music.set_volume(v)
if event.type==locals.MOUSEBUTTONDOWN:
c+=1
if c%2==0:
pygame.mixer.music.pause()
screen.blit(stop_img, (270, 330))
else:
pygame.mixer.music.unpause()
screen.blit(play_img, (270, 330))
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350))
# 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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