Commit 8fb2e391 by BellCodeEditor

save project

parent d9f6e227
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.ogg")
volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
play_button=stop_imp
else:
pygame.mixer.music.pause()
play_button=play_img
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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next.png

3.87 KB

play.png

12.1 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
my_font=pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info="score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
stop.png

11.6 KB

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