Commit 8032d032 by BellCodeEditor

save project

parent d9f6e227
last.png

3.79 KB

logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.mp3')
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
click = 0
paly_button=stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
volume += 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
volume -= 0.1
if volume < 0 or volume==0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click%2 == 0:
paly_button = stop_img
pygame.mixer.music.unpause()
else:
paly_button = play_img
pygame.mixer.music.pause()
# if volume <=0:
# volume = 0
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
File added
next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

File added
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