Commit 5f6f71ad by BellCodeEditor

save project

parent 378f7678
Showing with 44 additions and 8 deletions
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
......@@ -11,13 +11,25 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('Alarm_Rooster_02.ogg')
#pygame.mixer.music.load('Alarm_Rooster_02.ogg')
music_list = []
path = "C:\\Users\\Administrator\Desktop\音乐"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if pygame.mixer.music.get_busy( ) == False:
mun += 1
if mun > 0
mun = len(filelist)-1:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
......
......@@ -11,12 +11,17 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
#pygame.mixer.music.load('Alarm_Rooster_02.ogg')
#while True:
#for event in pygame.event.get():
#if event.type == locals.QUIT:
#exit()
music_list = []
path = "C:\\Users\\Administrator\Desktop\音乐"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume)
......@@ -46,6 +51,25 @@ while True:
pygame.mixer.music.pause()
start = play_img
if x > 120 and x < 220 and y > 350 and y < 400
mun -= 1
if mun < 0
mun = len(filelist)-1:
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_butyon = stop_img
click=0
if x > 120 and x < 220 and y > 350 and y < 400
mun += 1
if mun > 0
mun = len(filelist)-1:
pygame.mixer.music.load(path +"\\" +music_list[num])
pygame.mixer.music.play()
play_butyon = stop_img
click=0
if volume <=0:
volume = 0
if pygame.mixer.music.get_busy() == False:
......
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