Commit 4ca4a310 by BellCodeEditor

save project

parent d9f6e227
last.png

3.79 KB

import pygame
from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame.mixer.music.load('歌曲3.wav') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
\ No newline at end of file
logo.png

40.9 KB

import pygame
from pygame import locals
pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
volume = 0.2
pygame.mixer.music.set_volume(volume)
start = stop_img
click = 0
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_UP:
                volume += 0.1
                if volume < 0 or volume==0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)
            if event.key == locals.K_DOWN:
                volume -= 0.1
                if volume < 0 <or volume==0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)
        if event.type == locals.MOUSEBUTTONDOWN:
            click += 1
            if click%2 == 0:
                pygame.mixer.music.unpause()
                start = stop_img
            else:
                pygame.mixer.music.pause()
                start = play_img
    if volume <=0:
        volume = 0
    if pygame.mixer.music.get_busy() == False:
        pygame.mixer.music.play()
    
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(start, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
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next.png

3.87 KB

play.png

12.1 KB

stop.png

11.6 KB

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