Commit 4778322e by BellCodeEditor

save project

parent b1e2e87e
Showing with 32 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -10,7 +10,13 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -10,7 +10,13 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 num=-1
m = []
path="C:\\Users\\zhang\\Desktop\\test"
f=os.listdir(path)
for i in f:
if i[-4:]==".ogg" or i[-4:]==".wav":
m.append(i)
v=0.5 v=0.5
pygame.mixer.music.set_volume(v) # 初始播放音量 pygame.mixer.music.set_volume(v) # 初始播放音量
click=0 click=0
...@@ -31,7 +37,7 @@ while True: ...@@ -31,7 +37,7 @@ while True:
v=0 v=0
pygame.mixer.music.set_volume(v) pygame.mixer.music.set_volume(v)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button=1: if event.button==1:
x,y=event.pos x,y=event.pos
if x > 270 and x < 370 and y > 350 and y <450: if x > 270 and x < 370 and y > 350 and y <450:
click+=1 click+=1
...@@ -41,10 +47,30 @@ while True: ...@@ -41,10 +47,30 @@ while True:
else: else:
play_b= play_img play_b= play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy()==False: if x > 120 and x < 220 and y > 350 and y < 400:
num-=1
if num<0:
num=len(m)-1
pygame.mixer.music.load(path+"\\"+m[num]) # 载入音乐
pygame.mixer.music.play() pygame.mixer.music.play()
play_button=stop_img
click=0
if x > 420 and x < 520 and y > 350 and y < 400:
num+=1
if num>len(m)-1:
num=0
pygame.mixer.music.load(path+"\\"+m[num]) # 载入音乐
pygame.mixer.music.play()
play_button=stop_img
click=0
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(m)-1:
num = 0
print(num)
pygame.mixer.music.load(path + "\\"+m[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img, angle)
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0,0)) # 填充背景 screen.blit(bg_img, (0,0)) # 填充背景
......
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