Commit 3d56b37b by BellCodeEditor

save project

parent 73567659
Showing with 39 additions and 24 deletions
import os
filelist = os.listdir("C:\\Users\\Administrator\\Desktop\\TEST")
import pygame
import
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
......@@ -8,56 +8,69 @@ screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop = pygame.image.load('stop.png') # 暂停按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
play = pygame.image.load('play.png')
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 音乐
music_list = []
num = -1
path = "C:\\Users\\Administrator\\Desktop\\TEST"
filelist = os.listdir(path)
for i in filelist:
if i[-4:] == "wav." or i[-4:] == "ogg.":
if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i)
vomule = 0.2
pygame.mixer.music.set_volume(volume)
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop
play_button = stop_img
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
vomule+=0.1
if vomule>1:
vomule=1
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
vomule-=0.1
if vomule<0:
vomule=0
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x>270 and x<370 and y>350 and y<350:
if event.button == 1: # 左击
x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click%2 == 1:
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
play_button = stop
else:
play_button = play_img
pygame.mixer.music.pause()
play_button = play
if x>120 and x<220 and y>350 and y<450:
num-=1
if num<0:
num = len(music_list)-1
pygame.mixer.music.load(path+"\\"music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if pygame.mixer.music.get_busy() == False:
num +=1
if num > len(music_list)-1:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(path+"\\"+music_list[num])
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
......
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