Commit 2d70c90f by BellCodeEditor

save project

parent e9e26d59
Showing with 31 additions and 26 deletions
...@@ -10,46 +10,51 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -10,46 +10,51 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.mixer.music.load('歌曲4.ogg')
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
volume=0.1
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: # 按键,控制声音大小
if event.key==locals.K_DOWN: if event.type == locals.KEYDOWN:
volume-=0.1 if event.key == locals.K_UP:
if volume<0: volume += 0.1
volume=0 if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key==locals.K_UP: if event.key == locals.K_DOWN:
volume+=0.1 volume -= 0.1
if volume>1: if volume < 0:
volume=1 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locale.MOUSEBUTTONDOWE:
click+=1 if event.type == locals.MOUSEBUTTONDOWN:
if click% 2==0: if event.button == 1: # 左击
play_button=stop_img x, y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
if click% 2==1: else:
play_button=play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if pygame.mixer.music.get_busy==false: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(start, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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