Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson4_diy3

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit edd91b6a authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent e3ca66cf
Hide whitespace changes
Inline Side-by-side
Showing with 27 additions and 7 deletions
  • my_music.py
my_music.py
View file @ edd91b6a
......@@ -41,14 +41,34 @@ while True:
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
c+=1
if c%2 ==0:
stop=stop_img
pygame.mixer.music.unpause()
else:
stop=play_img
pygame.mixer.music.pause()
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 ==0:
stop=stop_img
pygame.mixer.music.unpause()
else:
stop=play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if pygame.mixer.music.get_busy() == False:
num += 1
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment