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Commit
b81f06ad
authored
Dec 19, 2021
by
BellCodeEditor
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parent
584c5539
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110 additions
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47 deletions
my_music.py
my_music.py
View file @
b81f06ad
import
pygame
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
...
...
@@ -10,68 +11,129 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
music_list
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
play_button
=
stop_img
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[]
path
=
"C:
\\
Users
\\
Public
\\
bellcode
\\
music_1"
filelist
=
os
.
listdir
(
path
)
num
=
-
1
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
num
=-
1
#pygame.mixer.music.play()
play_button
=
stop_img
x
=
320
y
=
200
angle
=
0
music1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
print
(
music_length
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_w
:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
if
event
.
key
==
locals
.
K_s
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
# 左击
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 播放按钮
click
+=
1
if
click
%
2
==
1
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
play_img
else
:
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
play_button
=
stop_img
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
# 下一曲
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
music1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
# 上一曲
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
play_button
=
stop_img
if
click
%
2
==
0
:
click
+=
2
else
:
click
+=
1
music1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
path
+
'
\\
'
+
music_list
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
new_logo_img
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo_img
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
-=
0.1
time
=
pygame
.
mixer
.
music
.
get_pos
()
time_s
=
time
//
1000
time_m
=
time_s
//
60
if
time_s
<
10
:
time_s
=
'0'
+
str
(
time_s
)
music_length_m
=
music_length
//
60
music_length_s
=
music_length
-
(
music_length_m
*
60
)
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo_img
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
text
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
15
)
music_length_test
=
str
(
music_length_m
)
+
':'
+
str
(
music_length_s
)
newtext
=
text
.
render
(
str
(
time_m
)
+
":"
+
str
(
time_s
)
+
'/'
+
music_length_test
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
newtext
,(
120
,
400
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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