Commit b48d7929 by BellCodeEditor

save project

parent 04daf318
import pygame
from pygame import locals
pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((640,480))
bg_img=pygame.image.load('background.png')
play_img=pygame.image.load('play.png')
stop_img=pygame.image.load('stop.png')
last_img=pygame.image.load('last.png')
next_img=pygame.image.load('next.png')
logo_img=pygame.image.load('logo.png')
pygame.mixer.music.load('歌曲1.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_UP:
                volume+=0.1
click=0
a=stop_img
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1                
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.K_DOWN:
                volume-=0.1
if volume>1:
volume=1                
if event.key==locals.K_DOWN:
volume-=0.1
if volume<0:
volume=0
pygame.mixer.music.set_volume(volume)
    if pygame.mixer.music.get_busy()==False:
        pygame.mixer.music.play() 
       
    
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(stop_img, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
import pygame
from pygame import locals
pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
pygame.mixer.music.load('歌曲1.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
        if event.type==locals.KEYDOWN:
            if event.key==locals.K_UP:
                volume+=0.1
                
    if pygame.mixer.music.get_busy()==False:
        pygame.mixer.music.play() 
       
    
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(stop_img, (270, 330))   # 暂
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
\ No newline at end of file
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
pygame.mixer.music.unpause()
a=stop_img
else:
pygame.mixer.music.pause()
a=play_img
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
screen.blit(bg_img,(0,0))#填充背景
screen.blit(a,(270,330))#暂停按钮
screen.blit(logo_img,(170,60))#中间logo图
screen.blit(last_img,(120,350))#上一曲
screen.blit(next_img,(420,350))#下一曲
pygame.display.update()
\ No newline at end of file
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