Commit a85f70d0 by BellCodeEditor

save project

parent e50cb3f7
Showing with 23 additions and 11 deletions
...@@ -13,27 +13,39 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,27 +13,39 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲3.wav') pygame.mixer.music.load('歌曲3.wav')
volume=0.1 volume=0.1
click=0
a=stop_img
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYUP: if event.type==locals.KEYDOWN:
volume+=0.1 if event.key==locals.K_UP:
if volume>1: volume+=0.1
volume=1 if volume>1:
pygame.mixer.music.set_volume(volume) volume=1
if event.type == locals.KEYDOWN: pygame.mixer.music.set_volume(volume)
volume-=0.1 if event.key==locals.K_DOWN:
if volume<0: volume-=0.1
volume=0 if volume<0:
pygame.mixer.music.set_volume(volume) volume=0
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click%2==0:
pygame.mixer_music.unpause()
a=stop_img
else:
pygame.mixer_music.pause()
a=play_img
if pygame.mixer.music.get_busy()==False: if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(a, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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