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Commit
89d36bff
authored
Mar 28, 2021
by
BellCodeEditor
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1cf900a7
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my_music.py
my_music.py
View file @
89d36bff
import
pygame
from
pygame
import
locals
# 初始化
pygame
.
init
()
# 初始化
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
pygame
.
mixer
.
music
.
load
(
'歌曲
4.ogg
'
)
pygame
.
mixer
.
music
.
load
(
'歌曲
3.wav
'
)
pygame
.
mixer
.
music
.
play
()
if
pygame
.
mixer
.
music
.
get_busy
():
pygame
.
mixer
.
music
.
play
()
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
...
...
@@ -17,14 +15,26 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
se
=
right
volunm
=
0.3
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_DOWN
and
se
!=
"up"
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
and
volunm
<
1
:
volunm
+=
0.1
pygame
.
mixer
.
music
.
set_volume
(
volunm
)
if
event
.
key
==
locals
.
K_DOWN
and
volunm
>
0
:
volunm
-=
0.1
pygame
.
mixer
.
music
.
set_volume
(
volunm
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
...
...
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