Commit 6766aa40 by BellCodeEditor

save project

parent 3d228996
Showing with 20 additions and 4 deletions
...@@ -13,13 +13,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮 ...@@ -13,13 +13,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲4.ogg") pygame.mixer.music.load("歌曲4.ogg")
A=0.2 A=0.2
B=0
play_button=stop_img
pygame.mixer.music.set_volume(A) pygame.mixer.music.set_volume(A)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_UP: if event.key==locals.K_UP:
A+=0.1 A+=0.1
...@@ -31,14 +31,30 @@ while True: ...@@ -31,14 +31,30 @@ while True:
A-=0.1 A-=0.1
if A<0: if A<0:
A=0 A=0
pygame.mixer.music.set_A(A) pygame.mixer.music.set_volume(A)
if event.type==locals.MOUSEBUTTONDOWN:
B+=1
if B%2==0:
pygame.mixer.music.unpause()
play_button=stop_img
else:
pygame.mixer.music.pause()
play_button=play_img
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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